世界杯主题曲歌词 / 2026-02-16 00:12:50
After the botched release and poor reviews of Gothic 3, JoWooD Entertainment took the series' licence away from Piranha Bytes and instead hired Spellbound Entertainment (known for their Desperados series) to create the next Gothic.
However, ArcaniA: Gothic 4 is the result of more than just a change of developers. The Gothic series was never popular in the US, and JoWooD decided it was time to change this, bringing the series to consoles and tuning it to the tastes of this new audience.
What followed was a complete mishandling of the franchise and an all-round failure, so contrived and misguided it's almost comical – as if middle-aged European executives wrote a design document based on what they think “American kids these days like”.
As such, you now play as a new, younger hero, and the developers were thorough in removing absolutely any complexity or nuance from the game.
The Gothic series has always been known for its brilliant sense of exploration, cleverly designed open world and amazing sense of progression. It had a strong emphasis on verisimilitude, with things such as alternate paths and solutions, the ability to spare enemies, realistic schedules for NPCs, etc.
ArcaniA instead offers a series of minuscule and artificially gated areas, each with a main quest and 3-4 side-quest – all clearly marked on your mini-map. Finish the main quest, the gate opens and you advance to the next area. These areas are pretty but uninspired, mostly filled with generic forests, linear dungeons and the same few enemies. Trying to explore outside the narrow paths will either cause you to get stuck or fall to your death, and you can't even swim anymore.
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